This year I have been so disappointed with the
math assessments I am asked to give students. I let students use any tool but a
calculator on the assessment, yet many do not take me up on my offer. I
was not sure if it was the student or the test, but firmly believe it is the
poorly written test. Students have struggled
with the assessments since September. I have given students two weeks to earn
more points as I feel the learning stops once a final score is
placed on a paper.
I am able to gain an understanding of student
math work through the course of the topic, and during topic 8 students really
took off. However, their class test score average was in the 40s. I needed to
do something fast as I was uncomfortable sending these scores home to parents. What
message does this send to parents? I decided to turn our Thursday math block fixing
the assessment into a video game. Inspired by speakers at FETC I realized that
using gaming strategies encourage and engage students in activities, meeting
them where they are at.
When I announced the day before we would be fixing
our math assessment like a video game, the excitement to work on an assessment
went through the roof. Students were trying to imagine how this would look.
They wanted an avatar and avatar names. I asked them things that are in their
video games as students quickly realized I was thinking about “old school”
games. I wanted students to be part of the learning experience and work
towards understanding math concepts, earning more points and having fun.
Googling Legend of Zelda (as the new version has
a lot more in it then my original Nintendo version) I made a chart for students about
what things could mean in our game. I thought about items (hearts, wands, a
clan, etc.) and how many kids could get throughout the activity. Then I
realized items should have a cost. I gave each child a budget of $100 and
attached a cost to each item available to purchase. This will help
children choose wisely about supports they are
able to use along their journey. I thought it would also be important
for students to reflect on their thinking process throughout the game, so I made a column for students to share why
they chose the item and what happened as a result of their choice.
Students were then asked to reflect on their experience,
thinking about the game and their process for a Flipgrid. Students all felt
successful using the tools they could purchase. I loved hearing their
enthusiasm for retaking a math assessment designed as a video game. I am considering allowing students to take assessments in this
manner. Feeling successful builds self confidence in math skills. Instead of
feeling torn down about original scores, students were going home and showing
off their work with pride. Gaming in education has a place, and I am
beginning to see a huge value to it!
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