Sunday, February 28, 2021

Who is the SUS? An #AmongUs gamified Classroom Experience

Who is the SUS? Provide evidence! Did you get your tasks done collaboratively? Are you sure you followed directions? These are questions students are being asked as we have started playing our class Among Us game! When I created the game I had no idea if it would work! The lesson was designed to include several standards in a gamified experience!
 
Students were put into groups, and assigned a color and the role of either imposter or crewmate. I had created game cards and emailed them to individual students. SHHHHHH! Students had to keep their role a secret but announced their color in the chat once they were put in breakout rooms.
 
Students were assigned 6 tasks that asked them to create a product using a Google tool. Six tools are being used in their tasks, including Forms, Sites, and Slides. Working collaboratively students have to follow a set of directions. The imposter’s job is to not only hide among the crewmate and work on the tasks but also slightly change something. The imposter cannot delete something. Maybe a color of font is altered or an image added. When someone notices a change he/she/they can call an emergency meeting. This is when I can enter and lead a discussion alongside the person who called the meeting in the chat.
 
Not only are students learning skills in the content area, but they are also discovering digital literacy skills. Life lessons and the importance of reading and following directions are two unexpected benefits that have some out of playing the Among Us style game created for students.
 
When students call an emergency meeting they are to ask me to join their group. When I enter the room should be silent, and we use the chat to communicate. I have entered rooms full of boisterous students during an emergency meeting, so I have said to the students that this cannot be for an emergency meeting since there is so much noise. Then I quickly leave and head to another group. When I return to the group who called the emergency meeting it is silent. You could hear a pin drop! We use the chat to communicate, and students are learning to be clear and kind in their word choice when determining who the SUS is.
 
If the group guesses correctly a new imposter is assigned and the game continues. We have been learning a lot during our game play! One group figured out they could use the hand raise feature to vote. Another student shared he had an A-Ha moment that his group needed to be more cooperative. Gamifying our classroom on Wednesdays has given us all something to look forward to!
 

 

 

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